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March 17, 2010
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This is a turntable from a lowpoly character (6300 tris) I modeled in Zbrush and then retopo in 3ds max. It was rendered with Mentalray.
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:iconboombastikil:
boombastikil Featured By Owner Mar 25, 2010
Really nice. love that it's Edward Norton. Few questions. It was modeled from zspheres correct? and second how'd you do the hair. I'm guessing planes with opacity maps.
Thanks alot I've only been doing 3D for a year so I'm trying to get as much info as i can.
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:iconshocksplash:
shocksplash Featured By Owner Mar 25, 2010
hey!
yeah everything you see was zbrushed from a simple basemesh i created in 3ds max. when it was done, i decimated (using decimation master) the highrez zbrush version, imported it in 3ds max and used the plugin "max retopo" to create a clean lowrez mesh over the decimated highrez. finally i baked a normal map with Xnormal (zbrush highrez projected over the lowrez) and tadaaa! i just needed to texture it at this point.

for the hair details, check this picture:
[link]

if you have any more question or i i wasnt clear enough, dont hesitate get back to me!
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:iconboombastikil:
boombastikil Featured By Owner Mar 28, 2010
Thanks a lot man this has really helped. Just wondering if it would be possible to see what the base mesh looked like before zbrush
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:iconshocksplash:
shocksplash Featured By Owner Mar 29, 2010
it looked like nothing! i made myself a model sheet and tried Zack Petroc's workflow where he builds a basemesh with no shape at all and with only the good length and proportion of the main members (arms, fingers, head, body, legs, etc). you should take a look its interesting!
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